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>> No.5140259 [View]
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5140259

>>5122006
It depends on the game, really.

Symphony for the Saturn has the script understood and fairly easily editable, but the text positions are inside a spaghetti of pointers so you need to essentially decompile and recompile the entire script file if you want to insert a translation that has more letters than the Japanese equivalent.

>> No.2408393 [View]
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2408393

>>2406786
> i wish there was an easy item visual guide for translations.

There's a shift-jis weapon list on Gamefaqs, I used that. You still need to be able to read at least kana, to make the most of it.

It annoyed me so much that I tried searching for the weapon string tables in the game, to pre-translate them... unfortunately, they all have pre-fixed lengths, and 1 less character than in the Playstation USA version, so it is difficult to change names around. I'd need to find wherever the lookup table for the script is, then redirect those into elsewhere, and then hope that the game executable will still fit in memory with an extra 2x sized table appended to the end. So I pretty much stopped bothering.

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