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/vr/ - Retro Games

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>> No.2773121 [View]
File: 1.56 MB, 720x360, smash those particles you whore.webm [View same] [iqdb] [saucenao] [google]
2773121

Hm, been debating on different effects for this secondary fire.

When you directly shoot a monster, the beam collects, shrinks, expands and then contracts sharply into an explosion which I'm gonna try to make cooler, except I'm fucking garbage at making good visual effects.

I'd give it negative thrust forces to draw monsters in, but Zandybam.

I don't have them implemented yet but I'm thinking:

>Shoot the floor
>A wave of energy surges along the floor, sweeping away monsters and shit

>shoot the ceiling
>the energy clumps up and falls to the floor, goes bang

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