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>> No.4719023 [View]
File: 15 KB, 418x451, mapformat.png [View same] [iqdb] [saucenao] [google]
4719023

>>4719019

That's cool man, it's not really a huge deal. It is something to be aware of when you make your next map though.

You were sorta aware of it when you said you made it in GZDoombuilder so it'd probably require GZDoom. This isn't necessarily the case, what it depends on is what format you choose when you first create a map (see pic).

If you aren't planning on using boom, ZDoom or UDMF special features (slopes, boom flags etc) it's worth making your map in standard Doom 2 format (IMO). This will make it compatible with every port but also means you can't do some fancier stuff.

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