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/vr/ - Retro Games

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>> No.1273241 [View]
File: 61 KB, 640x720, 1358447972265.jpg [View same] [iqdb] [saucenao] [google]
1273241

>>1272969

Heh. There's a bit of a story behind that.

Originally, you used to get every single weapon when you cheated, including not your own. I liked this, since it allowed me to compare weapons side by side for each other for easier balance.
Then ijon created the weapon conversion system--whenever you picked up a weapon that wasn't your class' weapon, it would be converted into the appropriate slot (Firestorm would become the Plasma Rifle, etc). It was originally created by ijon in order to take care of a very specific bug--when people would swap player classes via player setup in the intermission/unloading screen, they would spawn in the next map as the new class with the previous dude's weapons.

It...didn't work.
We kept the weapon conversion thing in, since people liked it (even thought rassle frassle can't compare weapons directly anymore mumble grumble) and it allows the "weapon drop on death" flag to be used, but I don't really care to apply it to any of the special weapons like instagib or punchdrunk.

>> No.1012339 [View]
File: 61 KB, 640x720, 1358447972265.jpg [View same] [iqdb] [saucenao] [google]
1012339

>>1012168

Skulltag works, yeah, but generally everyone's moved on to Zandronum.

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