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>> No.9448405 [View]
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9448405

>>9448097
By the way, if anyone is curious to see, the method I used is a little tedious at first but not hard. First, start with a clean save file so you don't have companions complicating things. Then make a save, and wander around, talking to the fortune teller and resetting until you get a good fortune. This is just cause the good fortune is a little more rare so it makes the next process easier. Get that fortune, and start an adventure. Once the run starts make a save state before doing anything and if need be take a pic of your starting room so you remember it exactly.

Reload the original save, and now your goal is to wander back and forth talking to the fortune teller and if she gives you a bad fortune (hot winds or cold winds basically) start the dungeon. What you're looking for is the same room layout as your first save. It will take some time, but there aren't that many map layouts per floor. Just load the save, walk a different number of steps and try again. I would hazard to guess there are 30 or so but could be off, but either way before too long you'll find the same map again.

Then all you have to do is make a save and explore the dungeon flipping between the different fortunes. You can explore each floor freely to see the differences, but in order to get both maps to generate the same next map you have to get both Shirens to reach the stairs in the same number of steps, which at least for the first 4-5 floors isn't too tough.

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