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>> No.6560512 [View]
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6560512

>>6560434
Yeah I agree, and honestly I didn't mind Rip and Tear becoming this unironic part of the canon, either. In of itself it's nonspecific enough for someone to not have to know about the comic it came from (as opposed to, say, if someone made a direct reference to The Simpsons or something and the context depended on you knowing of The Simpsons and nothing else), and the vernacular itself does serve as a decent description of Doom's inherently brutal nature as a game. Plus it just sounds savage as fuck.
I think part of it too is that the aspects of classic Doom that Eternal makes references to for what little of a story it has are, for the most part, lacking in any real substance. Not to say the original Doom games needed a story to be good, but for example, when Doom 1 ended with rabbits being killed by demons it was to be a cool juxtaposition to the peaceful and happy image of the end screen before scrolling to the burning city (as well as the beginning part of "Sweet Little Dead Bunny"). It had no real reason other than for the cool factor of it, and Episode 4's ending saying that one of those rabbits was Doomguy's pet was, as I see it, meant to be a semi-ironic joke about how the big tough guy has a pet rabbit, cus Id was literally just like "dude what if lol"
Obviously there's nothing wrong with that, and classic Doom didn't need a deep intricate story, but Eternal (as well as Doom 2016 I suppose) took that and other aspects of the original games and built a story off of them. The reason it works, aside from having the gameplay be the main focus, is that classic Doom's aspects like Daisy, the UAC, etc. are all just barebones story telling with no actual context behind them aside from making the player feel like a badass space marine. (1/2)

>> No.6386945 [View]
File: 138 KB, 822x577, 1487416436584.jpg [View same] [iqdb] [saucenao] [google]
6386945

>tfw zmovement doesnt work with a certain mod/megawad

>> No.6199457 [View]
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6199457

>>6199324

>> No.5218091 [View]
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5218091

Reposting this cus the thread from before was dying when I posted this originally, but I made a simple sound mod:

https://www.mediafire.com/file/t1qk4rn1y9j0031/Doom_First_Sound_Mod.wad/file

>> No.4926487 [View]
File: 138 KB, 822x577, 1487416436584.jpg [View same] [iqdb] [saucenao] [google]
4926487

>>4925995

>> No.4598079 [View]
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4598079

>>4597945

>> No.4265616 [View]
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4265616

>>4265612

>> No.3809501 [View]
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3809501

DOOM THREAD / RETRO FPS THREAD - Last thread >>3803390

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3807364 [View]
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3807364

>>3807363

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