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>> No.4186902 [View]
File: 1.44 MB, 1920x1080, quakespasm-sdl2 2017-05-31 18-37-22-46.png [View same] [iqdb] [saucenao] [google]
4186902

>>4186895
Quakespasm absolutely can do colored lighting, most compilers put the light info in a separate .lit file along with the .bsp so engines that can use colored lights (like QS) make use of it and engines that can't ignore the .lit file and fall back to normal lighting.

>> No.4031734 [View]
File: 1.44 MB, 1920x1080, quakespasm-sdl2 2017-05-31 18-37-22-46.png [View same] [iqdb] [saucenao] [google]
4031734

>>4031662
Update: compiling with -bounce enabled doesn't seem to give much of a difference if at all. Might be because I'm using multiple tiny lights while the example on ericw's site is it almost entirely by sunlight (which I'm not using at all and which acts a lot different from spotlights in terms of power and size).

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