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/vr/ - Retro Games

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>> No.7031747 [View]
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7031747

>>7031465
I can play some rounds.

>> No.6476309 [View]
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6476309

>>6476247
sure anon no problem, here you go
https://mega.nz/file/a8U3jI5C#Jynoa70t0qW-xUoMfePuBi2-RlpuExm43gu9BoU_g_U

For the future, this thing can do exactly what you wanted
https://youtube-dl.org/
I just copypasted the URL there and it gave me the audio real quick

>> No.6199083 [View]
File: 440 KB, 200x200, hell will corrupt your soul.gif [View same] [iqdb] [saucenao] [google]
6199083

>>6198742
Dude the final text crawl in Ultimate Doom unceremoniously drops the word "gibbitude" in the middle of an otherwise straight faced monologue.
The original games were not fucking serious.
Any remnant of seriousness is whatever Tom Hall had managed to leave behind that they decided to keep. They literally kicked him out because they were tired of his constant insistence on it being a more serious atmospheric game with heavier plot elements.
John has literally said that Evil Dead 2 was one of their original inspirations, going years and years back, which is funny as fuck because I remember how often that comparison used to get made, but now that Doom Eternal's devs are saying they're using that film for inspiration too, people are shitting their pants.
Doom has always had horror elements, but as a backdrop to the action gameplay and tongue in-cheek presentation of said elements.
Even I take issue with some of the other flaws that at least I think '16 and probably Eternal will have, but you fucking cumbrains have been flip flopping this discourse for the past four years to the point that it just no longer even makes sense because you're willing to actively deny things the original team said as long as 20+ years ago just to fit whatever hateboner narrative you have for the newer games.
I can't stand Brutal Doom but Romero loves it, and he's made it pretty clear that should he have stayed, Doom likely would have evolved into a very similar series to how Eternal looks now. But I guess because you read some '93 era Doom review from some game journo retard who was scared shitless of the game when it came out because they didn't play many games aside from it, that totally trumps everything the actual fucking developers may have said.
I'm so sick of you shitheads gumming up this community now. I don't care if you fucking hate the new games, that's fine, but find valid reasons to shit on them, or at least stop peddling this bizarre horseshit as fact.

>> No.5731038 [View]
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5731038

>trying to use railgun in Shadow Warrior
>keep missing
>mfw it doesn't even aim where the fucking crosshair points
Perfect design for a weapon whose entire purpose is accuracy.

>> No.5709264 [View]
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5709264

>>5709237
If you mean mine, it's the second MEGA link in the OP.

If you just want the map WADs, they're here

https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA!719X3SgL

>> No.5684874 [View]
File: 440 KB, 200x200, 1499926993515.gif [View same] [iqdb] [saucenao] [google]
5684874

>>5683373
Instead of calling you names im gonna try this. Why do you think its improved? I'm talking about bd, not default gzdoom features

>> No.5595486 [DELETED]  [View]
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5595486

>>5595416
Hes gonna do it anyway.

>>5595484
Wot

>> No.5534265 [View]
File: 440 KB, 200x200, 27817e9378a38ac33189f46667e42751e069c66d.gif [View same] [iqdb] [saucenao] [google]
5534265

>>5534171
where's your window title man

>> No.5494023 [View]
File: 440 KB, 200x200, 1499926993515.gif [View same] [iqdb] [saucenao] [google]
5494023

so uh guys wot do about UDMF ????

>> No.5380845 [View]
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5380845

CAN WE JUST STOP FUCK
I THOUGHT THIS WAS GONNA BE A FUN THREAD WERE WE QUOTE SIMPSONS AND TALK ABOUT NEW WADS CAN WE STOP BEING FUCKING PESTS

>> No.5045296 [View]
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5045296

>> No.4972676 [View]
File: 440 KB, 200x200, 27817e9378a38ac33189f46667e42751e069c66d.gif [View same] [iqdb] [saucenao] [google]
4972676

Doom/Doom2 are together with their endless mod-ability the perfect video game, literally the Jesus of video games.

Prove me wrong.

>> No.4852948 [View]
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4852948

>>4852938
Master levels and no rest for the living

>> No.4710758 [View]
File: 440 KB, 200x200, 1499700071437.gif [View same] [iqdb] [saucenao] [google]
4710758

Playing plutonia on ultra violence + fast monsters
>player was perforated by a chaingunner

>> No.4134838 [SPOILER]  [View]
File: 440 KB, 200x200, 1500598022529.gif [View same] [iqdb] [saucenao] [google]
4134838

>>4134826

LOL, you so funny man

3.125 megabytes

>> No.4117571 [View]
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4117571

guys, I think I have sinusitis

>> No.4111120 [View]
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4111120

is it possible to filter out all MM servers in IDE? I just want to see 1v1/CTF servers but I guess how I have my filters setup now it includes megagame shit too

>> No.3630320 [View]
File: 440 KB, 200x200, doomfaces_gif_c200_by_hernysketches-d96hjy3.gif [View same] [iqdb] [saucenao] [google]
3630320

>>3629845
>playing Megawad
>Map20 onwards is slaughtershit

Wew lad

>> No.3413324 [View]
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3413324

http://forum.zdoom.org/viewtopic.php?f=19&t=53115

>> No.3401957 [View]
File: 440 KB, 200x200, doomfaces_gif_c200_by_hernysketches-d96hjy3.gif [View same] [iqdb] [saucenao] [google]
3401957

>>3401952
>Chaingunner from far away
>no cover

>> No.3379342 [View]
File: 440 KB, 200x200, doomfaces_gif_c200_by_hernysketches-d96hjy3.gif [View same] [iqdb] [saucenao] [google]
3379342

>>3379149
>>3379182

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