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/vr/ - Retro Games

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>> No.9292414 [View]
File: 1.86 MB, 1920x1080, q2_0103.jpg [View same] [iqdb] [saucenao] [google]
9292414

Quake 2 RTX sucks dick for its made on top of Q2Pro

Embrace KMQ2 or YamagiQ2 with vulkan.

>> No.8914442 [View]
File: 1.86 MB, 1920x1080, q2_0103.jpg [View same] [iqdb] [saucenao] [google]
8914442

>>8914325
>>8914332
>>8914335
>>8914345
there is also the fact that the retards at doomworld when they made this package, they didn't made post edit treatment too, also they suck later on outside the tilesets.
Many sprites looks off, the super shotgun looks iffy
Same issue applies to hexen and heretic packs there.

i would rather have the unfinished 3d pack that was being made for doomsday than this early stuff.
https://www.youtube.com/watch?v=B4tgG7tpIfk
the ettin model veirdo was working on was top notch even for sprite work.

>>8914376
When i made the upscale packs i had to make sure the monster and weapons dint break the art and ambient they were, plus i went on to use QC models as extra base for it, and those were hours of edits, models(fatality and faces were the best by that time out side gigapixel and private nvidia tools), working on the original texture input for detailsbecause fuck tim willits for ditching the beta promotional textures, plus vaa4444's pack was out and it really gave justice to this game with both Q2 and Q4 textures that worked with Q2 art and lightning.
Calinou's/Godot guy version is good too, quakewulf loves that shit, but it feels too smudgy since he used manga109 and that model sucks.

Also there is a new pack at kmq2 forums that looks really bad and off, since the guy is aiming for the Quake 3 art look, and that looks ugly, plus the strogg faces looks stupid since its using the ones that came out at release, not Q2Test and beta. Plus the gun textures looks like some deviantart project.

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