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/vr/ - Retro Games

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>> No.2854205 [View]
File: 236 KB, 768x672, mario_gb_border.png [View same] [iqdb] [saucenao] [google]
2854205

>>2854131
I don't like that shader. It looks incorrect to me. This is not even remotely how the gameboy looked. This is more like gameboy pocket screen, but not really close. It doesn't even look like a gameboy pocket to me, more like a kids toy imo.
Btw if you read the post correctly it said that all this is just preference so saying something like
>Not even remotely close.
is totally missing the point because by that you claim to know better than everybody else and sound like a total douche. I also like to add that I apologized for saying nes feels more right without shaders, as I corrected myself here >>2853713

Last but not least here is a pic of how I play Gameboy games. I play with 2x integer scaling and a border in 768x576 and then upcale by the TV to 1080p. The extra black space if for SGB borders. For me b/w without any filters with the lightest shade being white looks the most right to me. Again this is just my preference. Previously I was also playing with shades of yellow/green, but now I changed my mind and think b/w is more correct after thinking a long time, coming to the conclusion that dot matrix or crt/scanlines shades don't add anything to the experience of the gameboy and where never meant to be. It is just nostalgia and the technical limitations of that time, that led to the display having a dot matrix and the screen a green tint. In my opinion of course.

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