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/vr/ - Retro Games

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>> No.1765570 [View]
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1765570

>>1760279
Older FPS maps were designed around whatever nonsense the map designer came up with. Today, modern maps are expected to be semi-realistic with believable spaces; most of the times, this means that said spaces are blocked off by rubble blockades. Sure, it might be nice to return to otherworldly map design. OTOH, I don't miss those shitty maze levels old-skool FPS game used to have.

>>1760293
You can thank Half-Life for this. It was the original "cinematic FPS experience" which so many tried to copy. The big problem is constraining the player without him realizing it.

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