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>> No.2657843 [View]
File: 2 KB, 96x95, wool.png [View same] [iqdb] [saucenao] [google]
2657843

>>2655484
Audiofag here, it's getting there, keep at it!

One thing is, don't know if it's just snes9x, the audio seems to be panned hard left

20/20 hindsight it probably would have saved you a lot of time to write something that outputs something like your script from a tracker file. I guess it's a small project though so making a toolkit like that is potentially overkill.

Interested to know how much memory the samples are taking up after being resampled - I was worried there might not be enough space for sound effects. Am I right in saying the audio in memory is compressed by the BRR and uncompressed only as the SPU plays the samples, so they'll be (for example) 28k raw, 18k compressed in the SPU's memory?

>> No.2480385 [View]
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2480385

https://www.youtube.com/watch?v=X8LJm-Kroqo

puzzle bobble 2 / bust a move 2, really fun ost

https://www.youtube.com/watch?v=weURF3hlDV4

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