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/vr/ - Retro Games

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>> No.1174823 [View]
File: 2.54 MB, 1600x1200, 15.7khz.02.png [View same] [iqdb] [saucenao] [google]
1174823

And here's how close you can run R-Type to original sync. Note that this is superior in every way to an ArcadeVGA.

>> No.1093336 [DELETED]  [View]
File: 2.54 MB, 1600x1200, 15.7khz.02.png [View same] [iqdb] [saucenao] [google]
1093336

This is for the people who said that you can't get accurate sync rates without the use of special crystals. When you play R-Type using RetroArch on Wii, it runs at 60 frames per second. Because RetroArch's vsync runs the game at the output rate, this results in unplayable R-Type. It needs to run as close to 55.017606 Hz as possible, and be synced to this.

GroovyMAME's video output is heavily customized beyond SwitchRes...input lag can be completely eliminated with this setup. DoDonPachi runs at 57 Hz, it's unplayable on RetroArch. I move my stick though with this setup, the ship moves with it...I can feel the response. Anyway, here's R-Type's boot screen.

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