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>> No.3432263 [View]
File: 162 KB, 1024x768, strogghyper_shots.jpg [View same] [iqdb] [saucenao] [google]
3432263

>>3432201
It has a good side to it that I've learned to appreciate: energy weapons in Quake 2 can bypass either all or a good part of the enemy's armor. That alone gives it a pretty nice, consistent TTK in almost all circumstances.

Also, at least in my case, since the projectiles travel relatively fast (at least compared to the traditional plasma gun) and are relatively long and visible, they can work as one long, almost continuous line of tracers that help you keep track of the opponent.

>> No.3285989 [View]
File: 162 KB, 1024x768, strogghyper_shots.jpg [View same] [iqdb] [saucenao] [google]
3285989

Anything that includes a weapon like the Quake 2 hyperblaster? As in, a plasma gun with armor piercing properties.

>tfw they didn't include that trait in Arena Generations leaving you with a strictly inferior energy weapon when compared to the other factions

>> No.3243774 [View]
File: 162 KB, 1024x768, strogghyper_shots.jpg [View same] [iqdb] [saucenao] [google]
3243774

Has anyone here played Generations Arena? Thoughts?

I'm liking it so far, though I'm not sure if they added the anti-armor bonus for the Strogg energy weapons. I don't remember the hyperblaster having such a long TTK in Quake 2. Without that bonus, it's just an inferior plasma gun.

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