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>> No.10191519 [View]
File: 84 KB, 1920x1080, Screenshot_Doom_20230826_090539.png [View same] [iqdb] [saucenao] [google]
10191519

>>10191460
~300 monsters isn't nearly enough to hit GZDoom's limits. It's the fact that the map is almost all double-sided lines. The framerate is just fine in areas that have even one or two of the buildings that actually use single-sided lines.
>make absurdly unoptimized map
>it's chicken man's fault that it runs like shit

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