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>> No.9938706 [View]
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9938706

>>9938680
Eh, I want to give it a torus-like shape (it's supposed to be like a tokamak, pic related) so making the ledges wider would go against that.
Maybe if one of you guys knows about 3D floors you can explain where I'm going wrong here:
>make dummy sector outside map
>make one linedef property 160 (set 3d floor), set type to 4 (non-solid)
>make sector outside map, tag it, link tag to linedef
>move sector so it intersects with the area I want to have the damage effect, lower floor & raise ceiling so the whole area is included
>select sector walls, untick 'impassable'
>test map, character can't walk through invisible wall

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