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>> No.10735334 [View]
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10735334

Trimuifag here (because apparently I'm the only guy here who owns one). I tried MinUI with it, and the results were... mixed. The stuttering on GBA was gone, and the fast-forward went a lot faster than on stock, so there's definitely some kind of bloat going on in the stock firmware that isn't present with MinUI. The sleep also works a lot better, since it's more like OnionOS sleep, where it just quicksaves and turns off, and then quickloads back to where you were when you turn it on. It also has a cool sort of "universal compatability", where you can swap the card between multiple devices and retain all your saves and settings, with even your quicksaves starting you right back to where you were on the previous device. That said, there's a few caveats:
>no LED support for the sticks (small deal, but the whole appeal of Trimui is the slick presentation, so kind of a bummer)
>no stick support for PS1 games
>PS1 in general has a bunch of audio stutter without frameskip
>systems are limited (mostly supports 2D systems with a Nintendo bias + PS1, so no N64, no Dreamcast, no MAME, and no niche systems like Wonderswan or Neo Geo or 32X)
>no boxart
>have to make a folder with a TXT file of each ROM path just to make a favorites section
But the MOST damning flaw of all for me
>NO shaders
>NO filters
>not even basic-ass BILINEAR filtering
This is the biggest thing holding me back from going all-in on this OS. I'm sure for, say, a Miyoo Mini, the screen is small enough to where a lack of filters isn't a big issue. But on a 5" 16:9 screen? Some GBA games have SUPER-pixelated art, where it's obvious they were relying on the LCD grid to soften it up a bit, but here you don't get that option.

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