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/vr/ - Retro Games

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>> No.10694761 [DELETED]  [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
10694761

Which AR do you prefer for NES/SNES?

>> No.10616138 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
10616138

Which way, white man?

>> No.10612316 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
10612316

How come no one ever talks about 8:7 NES and SNES when shilling the RGB30?

>> No.10557694 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
10557694

>>10541119
It's probably the game, not your filter.
The input and output resolution of the SNES is different and when the devs didn't account for that (notably Nintendo didn't) everything looks "squashed".
You should be able to fix it in your emulator's settings. Doing so makes it less authentic to the original experience that a person playing the game would have had but it's probably closer to the creator's intent.
Whether you decide to fix it or not is up to you. Personally, unless I have nostalgia for the way I remember a game looked when I played it back in the day, I prefer to fix it.

>> No.9751740 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o (1).png [View same] [iqdb] [saucenao] [google]
9751740

These threads are such good bait because acting like you have knowledge of "what the devs intended" when they havent spoken about what they intended themselves is peak arrogance.

All console games were developed using computers on CRT monitors probably with VGA outpit. Whether the devs acommodated for how it would look on a consumer set being outputted by the console later was entirely up to their discretion, and its clear a lot of them didn't give a single shit or even bother to see how a consumer set changed how their game looks. Some did however. SNES is a really good example of this because many devs did not account for their game being stretched from the internal 8:7 resolution to a CRT's 4:3 resolution, but many devs DID account for this. Some games took composite dithering into account, some most likely did not.

In reality /vr/heads care far more about this shit than most of the devs for the retro games we play did. If composite CRT is what looks best to you than use it, don't write autistic diatribes about how its "THE RIGHT WAY TO PLAY" because there just isn't one.

>> No.9197748 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
9197748

Nintendo was too dumb to optimize for the output of their fucking console

>> No.8769057 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
8769057

>>8769048
I disagree. Some NES and SNES games look too stretched at 4:3. 5:4 is much more pleasing to my eye

>> No.7956836 [DELETED]  [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
7956836

The great SNES debate.

>> No.6873247 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
6873247

>>6873228
i dont think you're understanding what people are trying to explain to you
some games were designed with the wider pixel ratio scanning of games in mind, like >>6873164 and >>6872485
(or more specifically, certain elements of those games were designed with the wider scanning in mind)
but for most games, the developers were indifferent to this pixel stretching. I'm sure they were aware of it, but they didn't factor it into their design and this is evidenced by things we know should look like circles or squares. On most games, playing in an 8:7 with square pixels will represent how the sprites and assets were originally designed. On some games, they were designed with 4:3 in mind so you should play at that resolution. There's no hard and fast rule, and ultimately it comes down to your preference and recollection of what looks "right".

>> No.6676545 [View]
File: 72 KB, 966x383, 43.png [View same] [iqdb] [saucenao] [google]
6676545

>>6674846
The developers most likely worked with VGA monitors, and magazines typically used RGB for screenshots, even for the NES. The fact that SNES games get stretched horizontally on consumer CRTs is proof that you're wrong. Not saying 8:7 is superior, I prefer 4:3, but it still proves that you're wrong.

>> No.6663602 [View]
File: 72 KB, 966x383, 6F70AF92-C472-40D6-8082-DD0BE0617B85.png [View same] [iqdb] [saucenao] [google]
6663602

>>6641715
Was Nintendo a SNES developer?

>> No.6391863 [View]
File: 72 KB, 966x383, yoshi's island aspect ratio.png [View same] [iqdb] [saucenao] [google]
6391863

>> No.5564558 [View]
File: 72 KB, 966x383, 1448745543829.png [View same] [iqdb] [saucenao] [google]
5564558

>> No.4312758 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
4312758

>>4312259
4:3 stretches the games anyway. if you're going to play it in 4:3 on a 4:3 screen then you might as well play it in 16:9 on a 16:9 screen as well.

>> No.3845981 [View]
File: 72 KB, 966x383, 1488888609502.png [View same] [iqdb] [saucenao] [google]
3845981

Yoshi's Island

>> No.2852604 [View]
File: 72 KB, 966x383, 1448745543829.png [View same] [iqdb] [saucenao] [google]
2852604

>>2852597
not true. not all games. It's a 50:50. Please stop with the denial. It's embarrassing. Just move and live on .

>> No.2823028 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
2823028

Can we talk about how retro games are not meant to be played on CRT TVs since they stretch the picture to 4:3 and disfigure it and smudge it afterwards to hide the flaws? It's like when you play Gameboy games on a PSP and don't use 1x or 2x integer scaling, but instead fit to screen + bilinear, which results in ugly pixels which are hidden by the blur.

Nostalgia ≠ Authenticity and Accurancy

>> No.2823010 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
2823010

>>2822987devs didnt develop games with scanlines in mind, since crt tvs stretch the picture and disfigure it, not the way it intended to be. pic related.

>> No.2016146 [View]
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
2016146

Should SNES games be played in a 8:7 or 4:3 aspect ratio?

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