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>> No.5032871 [DELETED]  [View]
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5032871

>>5022707

Would anybody here play an eDuke32 based game where every level is a metroidvania style map that you have to collect powerups to incrementally access more areas until you reach the end?

Then the next level has it's own entirely different set of powerups? And the next level after that has it's own unique set of powerups too?

Like a combination between linear level structure and the big open maps with lots of backtracking seen in Super Metroid and SOTN, but there's different items to collect in every level to keep it fresh.

Does eDuke32 even allow that many different inventory items? Or permanent powerups?

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