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/vr/ - Retro Games

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>> No.3744457 [View]
File: 132 KB, 1280x480, wrongdoor.png [View same] [iqdb] [saucenao] [google]
3744457

>>3744409
Yeah.
There's a thing with huge crates: they have different colors for front\back and sides. Also, if you use this line, the wrong sector closes itself forever as shown in picrelated. Also, obligatory one-time-use elevators suck. Also, I bet fences by the end of the level are meant to be impassable. Also, there's a misaligned texture (unless it's intentionally like that) where the platform with chaingunners and zombies in the room in your screenshot. I can also suggest to play more with lightning on your map.

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