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/vr/ - Retro Games

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>> No.10333836 [View]
File: 2.77 MB, 2238x1562, Dog.png [View same] [iqdb] [saucenao] [google]
10333836

It took a little convincing but pixelated textures is definitely the way to go for my game.
I was completely mistaken in thinking that low res textures were just used for nostalgia/low effort reasons.
Pixelated textures just magically fool your eyes into thinking there's 10 times the amount of detail in the scene.
It's also great because you source textures from different places (e.g, arcvis or cartoon) and by the time they're downsized, they can all look artistically cohesive.
You can even do stuff like use metal as carpet, and it looks just fine.
So thanks for telling me I should go with low res textures because it was absolutely the right move.

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