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/vr/ - Retro Games

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>> No.9041608 [View]
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9041608

>>9026976
Gave Expidited Ovidum, Exp- Express...
>checks notes
... I gave Exspiravit Oppidum a run. (Is that latin, what's it mean?)

Excellent level overall, very fun to play and very good to look at.
There's a secret teleporter which is used to telefrag the Spider Mastermind (which is used in a threatening manner), but I never figured out how to reach that (does the manhole cover become a raised pillar somehow?), and even assumed that window was a shootable switch I was supposed to trigger with the SSG spread to squish those Viles, so I had just shot the Spider instead.
The hidden Viles raising the Revenants is a great touch, though the ones on the left side don't seem to actually work, refusing to raise those. I would also suggest putting a Crusher Stop linedef somewhere to kill the noise, after they're squished.
The Ghost Town style room kicked my ass pretty hard, being pinned down by Pain Elementals and Archies at the same time, took me many tries. The secret arena with the Paratamizer was a good to do a second exit.

Beyond that, there's just a couple of small texture things I'd point to, in the carpeted room with the big Chaingunner Ambush, pasted in on the left here, the logo cuts off under the doors, and by one of the exit signs, one of the textures appear not aligned, and also is the wrong frame, so that it doesn't animate with the rest of the room.

All in all, a great E2 or E3 level.

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