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/vr/ - Retro Games

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>> No.10516497 [View]
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>>10516487
My only friend lives two hours away.

I did buy a physical set recently but playing against the computer feels very comfy and laid back. I've only just started learning the game and managed to get a stalemate in Chess Ultra on novice level.

>>10516491
It ain't Fuchs.

It ain't Fuchs.

>> No.9965679 [View]
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>>9961901
Having given this some thought, I think video games can be considered art in the same way cars are considered art. Cars are not "art" in the same way a painting, a book or a movie are "art". The former examples are meant to be observed; you don't really interact with them in any other way. A car is meant to be driven; the way it handles, accelerates, brakes, etc. is critical to the "experience" of driving, but the car can't do anything on its own. The driver's input is necessary for operation and a car can only be truly experienced by being behind the wheel.

Video games are similar to cars in that you're meant to interact with them. Sure, you can watch someone play the game online like some zoom-zoom, but that's not really the same as playing it yourself. Certain feelings the developer meant for the player to experience won't translate through pure observation. Whether that's enjoyment, accomplishment, fear, sadness or anger, the feeling the developer wants to provoke depend on YOU having control over what happens next. So, if a car can be classified as art, then I don't see why a game can't be art too, just not in the same way as "traditional" art.

I know someone is going to ask if bad games are art, like the asset flips you'd find on Steam Early Access. Yes, they're art, in the same way that a kindergartner's drawing is art.

Final thought. I think Ebert's comments absolutely mind-broke the gaming industry and tricked gamers, reviewers and especially developers into thinking that their games need to be more "movie-like". Presentation absolutely matters, but I feel like gameplay is being under-cooked in a lot of these newer games, so you get a decent movie, but a shitty game. Metal Black, a 30-year old arcade shmup, feels more like a "work of art" than a lot of shit coming out today, due to the devs understanding how to have good presentation and gameplay simultaneously. https://www.youtube.com/watch?v=bB4mS79R0DI

Thank you for coming to my TED Talk.

>> No.7747062 [View]
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I never played text-based adventures but I always wondered how people knew which verbs to enter. Just based on the situation and then used different synonyms until you got lucky?

>> No.7252472 [View]
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>>7252470

>> No.6913008 [View]
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>>6910304
>Running on a real Pentium II 350 Mhz machine.
https://youtu.be/K6jfFfk2WiQ?t=1551
>what are the specs on your computer
>>this is an emulator

>> No.6203987 [View]
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>>6203971
*crouches*

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