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>> No.8899401 [View]
File: 477 KB, 600x450, 1648224682803.png [View same] [iqdb] [saucenao] [google]
8899401

can you actually make entirely new items in dehacked? Like potions that give you 2 health bonus and some ammo?

>> No.8748902 [View]
File: 477 KB, 600x450, 1461103601665.png [View same] [iqdb] [saucenao] [google]
8748902

>>8748896
I like the way you think

>> No.6952224 [View]
File: 477 KB, 600x450, 1473649213849.png [View same] [iqdb] [saucenao] [google]
6952224

>"If you've never played Doom through MS-DOS, on a i486, using a Roland SC-55 chip; then you've never played Doom."

How do you respond?

>> No.6592987 [View]
File: 477 KB, 600x450, 1461103601665.png [View same] [iqdb] [saucenao] [google]
6592987

>>6591804
>>6592959
I'm gonna play double's advocate for a minute here. Because the chainsaw and ammo systems in the newer dooms revolve around the main focus of those games: The combat. You're rewarded for killing shit by getting ammo to keep killing shit and keep the cycle going. While I dislike how some of those mechanics were handled, the core idea is solid.

In classic Doom, players are rewarded with supplies for doing the main thing those games are about: Navigating the maps, exploring shit and finding secrets. So curious players are rewarded with supplies to keep exploring. I wouldn't put one gameplay loop over the other, they're two different systems and they're both great for what they are.

>> No.5434979 [DELETED]  [View]
File: 477 KB, 600x450, DOOMGUY SHIGGY.png [View same] [iqdb] [saucenao] [google]
5434979

>>5434959
>MUH DAMAGE CONTROL AAAAAAAAAAAAAAAAAAA

>> No.5106837 [DELETED]  [View]
File: 477 KB, 600x450, DOOMGUY SHIGGY.png [View same] [iqdb] [saucenao] [google]
5106837

>>5106683
>Slavs are all Jews/Hebes under a different name.

>> No.4919243 [View]
File: 477 KB, 600x450, 1521170302815.png [View same] [iqdb] [saucenao] [google]
4919243

>>4919112
>facecam
Also Dignity's a good answer

>> No.4676403 [View]
File: 477 KB, 600x450, 1477224858389.png [View same] [iqdb] [saucenao] [google]
4676403

Can someone recommend me a wad like prodoomer with some sort of campaign, leveling up and tons of stuff?

>> No.4647897 [View]
File: 477 KB, 600x450, DOOMGUY SHIGGY.png [View same] [iqdb] [saucenao] [google]
4647897

>>4647669
How about Funnyjunk or Ebaumsworld?

>> No.4515896 [View]
File: 477 KB, 600x450, 1515486300866.png [View same] [iqdb] [saucenao] [google]
4515896

>>4515890
I know, I was just using the image to show how fucking late I am

>>4515882
I will after I finish Doom 2, My friend was telling me about 2 so I just started from there. He was telling me about the secrets and showing me the schematics for them.

>> No.4393620 [View]
File: 477 KB, 600x450, DOOMGUY SHIGGY.png [View same] [iqdb] [saucenao] [google]
4393620

Imagine, a Doom WAD where half of the levels are mostly-completely re-skinned to the style popular late 2000s-early 2010s memes,, and all of the default enemies are replaced with emojis, a couple select emoticons(such as :^) and >:(), Robbie Rotten, and Big Smoke(the latter of which takes the place of the Cyberdemon and actually says parts of his order during game-play). Oh, and the chaingun is replaced with an M-16 while the plasma rifle is re-skinned to be less brownish in appearance and now shoots double-underlined red 100s. Well I think it would be interesting. I mean, there's already Simspons WADS and a Tim Allen WAD where his portrait replaces everything.

>> No.3152639 [View]
File: 477 KB, 600x450, 1457541653394.png [View same] [iqdb] [saucenao] [google]
3152639

>>3152615
Bind alt-fire to RMB or something and do that.

>> No.3052853 [DELETED]  [View]
File: 477 KB, 600x450, 1457388919900.png [View same] [iqdb] [saucenao] [google]
3052853

>buying a Doom game without modding

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