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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.10067580 [View]
File: 23 KB, 352x192, it's all so tiresome.png [View same] [iqdb] [saucenao] [google]
10067580

>>10067567

>> No.9817553 [View]
File: 23 KB, 352x192, it's all so tiresome.png [View same] [iqdb] [saucenao] [google]
9817553

>>9816618

>> No.9075087 [View]
File: 23 KB, 352x192, it's all so tiresome.png [View same] [iqdb] [saucenao] [google]
9075087

>>9075086
Oh it'll look great once I'm done. I just hate having to apply this shit for 100+ frames. God help me if I fuck up the tedious process of assigning all of these in the GLDEFs, I've done that a few times. I also lost a few frames while working on this earlier when I realized the brightmaps were misaligned by one pixel.

>> No.6908836 [View]
File: 23 KB, 352x192, it's all so tiresome.png [View same] [iqdb] [saucenao] [google]
6908836

>>6908524
I feel more burnout from dealing with art assets or realizing I've fucked up from a design point of view and need to go back and fix it.
Crate weapons suck, and Kustam is gonna need some much needed tweaking in the future.

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