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>> No.2641378 [View]
File: 73 KB, 480x480, Korax.png [View same] [iqdb] [saucenao] [google]
2641378

Do you guys think it's wrong to change the passive voice of Doom's obituaries, where the victim is announced before the killer, to an active voice where it's the other way around?

As I've said here before, I am doing a "translation pack" in European Spanish for all commercial games in the Doom engine supported by ZDoom.
The problem is, the passive voice isn't used often in Spanish and it sounds awkward in most situations, and almost every game I've played uses the killer>victim form, but I am so used to Doom's wording that I am not really sure of what to do.

Also, I've been trying to voice Korax but erasing the noise caused by my strong pronunciation of the letter P is impossible, ugh...

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