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/vr/ - Retro Games

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>> No.7764126 [View]
File: 831 KB, 700x1131, tips.and.tricks.issue37.january1998.pg3.jpg [View same] [iqdb] [saucenao] [google]
7764126

>>7762361
This one interview is interesting. It supports my theory that RE1.5 was scrapped for being too realistic. He says all the environment looked dull and boring and that everything looked the same, I can't I agree with that when looking at the 1.5 backgrounds from both the 40% build and the demo versions. Ironically the only area which has samey looking places is the lab where all the corridors look the same, except that's the only stuff they kept though they did improve it.

Funny thing they say the zombies in 1.5 are low poly because they wanted as many zombies as possible on screen, but then the higher poly zombies in RE2... you can get up to 7-8 of them at once per room.

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