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/vr/ - Retro Games

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>> No.6320816 [View]
File: 156 KB, 816x639, bridge.png [View same] [iqdb] [saucenao] [google]
6320816

>>6320789
That's the third map. This is where I finally got to intended theme of my project which is outposts built in hell. Hence why it's buildings in the cave.

Speaking of which, should I keep the walk to the right open (It will lead to the computerized area where the key will be) or should I add a door and make player flip a switch in front of it?

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