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/vr/ - Retro Games

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>> No.4542315 [View]
File: 30 KB, 640x480, 0NXJG.png [View same] [iqdb] [saucenao] [google]
4542315

>>4542309

The Genesis does not look better than the Amiga, and that's a pretty bold claim. I invite you to win me over by posting Genesis-graphics, here's an Amiga game by comparison.

(please ignore that this game looks like ass in motion due to weird animations)

>> No.3228856 [View]
File: 30 KB, 640x480, 0NXJG.png [View same] [iqdb] [saucenao] [google]
3228856

>>3218993
Eh, it depends on what you were doing. Early 80s computes had higher resolution and more colors earlier but the earliest had shit scrolling like the C64. C64 could do 320x200 with tricks to also get 128 colors.

>>3219052
They've always kind of had a back small back and fourth between the gaps and depending on what is preferential but no, 3D acceleration was before 2000 and passed consoles for graphics. For example look at a Mario 64, 240p/30fps. Quake 2 for example could do 800x600, 32 bit color in software mode at 60 with better performance every year on new PCs. But it also had hardware acceleration support as well. PS2 games were also limited to SDTV resolutions while PC games were able to output HD at that point.


>>3220468
That was DOS. IBM compatibles were largely garbage for that kind of thing until the 90s. They were more straight forrward business computers first and foremost. Early 80's home computers were more general usage and they looked far better. Pic attached is a 1992 game that runs on 1985 Amiga 500 hardware. His CGA argument is irrelevant.

>> No.1966625 [View]
File: 30 KB, 640x480, 0NXJG.png [View same] [iqdb] [saucenao] [google]
1966625

>>1966585
Bootiful.

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