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/vr/ - Retro Games

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>> No.10655495 [View]
File: 58 KB, 960x640, minwu dead.jpg [View same] [iqdb] [saucenao] [google]
10655495

You know what I've notice? And this isn't really a statement of quality but an observation. But I've noticed that old gamers were just, in general, more willing to go along with whatever emotion was being conveyed. They were more willing to accept that something was sad or important for the story and characters rather than for the players themselves. A character who sacrifices themselves for the party was still tragic in the context of the story even if the player only briefly knew them but know players seem to need to have known a character for the length of a novel before they can give an iota of a fuck about anything.

>> No.5298529 [View]
File: 59 KB, 960x640, dead minwu.jpg [View same] [iqdb] [saucenao] [google]
5298529

What if JRPGs had become more like Elder Scrolls as a result of Final Fantasy II? Why was Final Fantasy II the only JRPG foray into "learn by doing" experience systems?

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