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/vr/ - Retro Games

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>> No.10704762 [View]
File: 1.89 MB, 1920x1080, dump202402082125110.png [View same] [iqdb] [saucenao] [google]
10704762

I said something like this last thread

The Brand is peak thief with its really nice atmospheric beginning and transition to the sealed section and all the environmental story cues and secrets, but Kept Away From View has been growing in my brain during these weeks after play.

I love all the missions despite little nitpicks its a bonus all of them have multiple environments that reminds me of the great progression in cragscleft prison. Undead mine-»Loud factory-» dangerous prison-» lofty Hammer Barracks on top of the mountain.

But Kept Away From View has really nice ambiance that i immersed at the right time, I would work on it a bit more, have even more side buildings you can go into and explore like the pub.

Love the industrial side of the city that you get a glimpse in the cutscenes, the part that never sleeps with those hammerites working all night long in deep places, and that amazing Deadly Shadows industrial hammer effect reverberating with EAX over the entire level. All mission feel like the city is alive like a sentient glyph and some fms do it even better with the limitations of the dark engine.
But man I just wanted to hang around that part of town. the Thief 2 manors have nice furniture but are too clean. The keeper section is the real mission but just a bonus to my brain.

>> No.10675238 [View]
File: 1.89 MB, 1920x1080, dump202402082125110.png [View same] [iqdb] [saucenao] [google]
10675238

>>10675219
The city part previously merges really well with the rainy atmosphere.

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