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/vr/ - Retro Games

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>> No.5714909 [View]
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5714909

>>5714890
This was the first question I had when watching some gameplay (what do when enemies in cages and i have no ammo). played the mod for like a minute and melee seems really great. Currently making a new map in oblige and am pretty hype

>> No.4035257 [View]
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4035257

>>4028789
What a great site, I feel like I could read these articles for days and days without even noticing passage of time.

Thank you for the link.

>> No.3590673 [View]
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3590673

>>3586646
Checked the thread to see if this was posted.

You're cool.

>> No.3588817 [View]
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3588817

>>3588804
>>3588805
Thank you.

In an act of desperation to avoid having to redo my entire configuration (or just laziness), I found out that my Zandronum config file appears to work for gzdoom. Now I just need to fix the issue with Brutal Doom making gzdoom throw an error on launch.

>>3588813
Both. I'm not worried if I need both programs, since they don't really require much space.

>> No.3367329 [View]
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3367329

>>3367324
i solved it by loading the skulltag assets first but thank you anyway

>> No.2163710 [View]
File: 25 KB, 301x267, 1405100062446.jpg [View same] [iqdb] [saucenao] [google]
2163710

>>2163708
>mfw I just played that yesterday

>> No.1726037 [View]
File: 24 KB, 301x267, good job.jpg [View same] [iqdb] [saucenao] [google]
1726037

>>1726015
Nobody implied that until you did.
>>1725996
OK sounds good.

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