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/vr/ - Retro Games

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>> No.4913731 [View]
File: 2.90 MB, 800x448, luger.webm [View same] [iqdb] [saucenao] [google]
4913731

>>4913418
Oh hey. I kinda did something like this with a luger... where clip and total ammo were separate. But I never finished it so it didn't draw ammo from the total ammo pool when you reloaded.

Yours looks pretty tight though. Smooth.

>> No.4807554 [View]
File: 2.90 MB, 800x448, luger.webm [View same] [iqdb] [saucenao] [google]
4807554

reposting my stupid little pistol webm since it was near the bump limit.

it's just a practice thing. still learning.

>> No.4805964 [View]
File: 2.90 MB, 800x448, luger.webm [View same] [iqdb] [saucenao] [google]
4805964

luger practice. Right now it just doesn't have the states for when your ammo pool runs out.

Ammo gets drawn per magazine. You can check magazine ammo, reload it at various levels of unloaded-ness, and if you check the magazine when it's empty you toss it as a projectile that does super-low damage, but guarantees a pain-state. Zscript is pretty fun.

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