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/vr/ - Retro Games


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>> No.5657401 [View]
File: 2.61 MB, 320x240, Panzer Dragoon II Zwei (02).webm [View same] [iqdb] [saucenao] [google]

>> No.4466390 [View]
File: 2.61 MB, 320x240, 1510051938562.webm [View same] [iqdb] [saucenao] [google]

you are picking special cases here, and I still would argue that it is easier with pixel art. Yes maybe swapping hair is easier in 3d, a complete 3d game is much harder to make than a 2d. If you do the 2d game right it is always easier. In super mario world the head which looks up and the head that looks straight is two different sprites. Marios running animation is two or three sprites.
And if you are comparing making 3d animations in 2d, that is wrong from the start.

There is cheap 3d animation aswell as cheap 2d animation. In the end pixel art is limited because of its lack of detail, and always a risk.

>> No.4382227 [View]
File: 2.61 MB, 320x240, pgoon2_2.webm [View same] [iqdb] [saucenao] [google]

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