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/vr/ - Retro Games

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>> No.8212290 [View]
File: 2.72 MB, 768x432, IF_reloadcancel.webm [View same] [iqdb] [saucenao] [google]
8212290

>>8212283
Does cancelling the reload animations still reload the gun? That's a game changer.

>> No.7028809 [View]
File: 2.72 MB, 768x432, if_reloadcancel.webm [View same] [iqdb] [saucenao] [google]
7028809

>>7028769
I may consider it the best shooter released in years but I get divisive with it at times. Reloading is a big one: You can cancel a reload by switching weapons but the gun still ends up getting reloaded, and then you can just switch back to it. I don't think this works with the "last weapon used" button, just directly switching to it's assigned key.
On one hand it's kind of fun and feels slick to do, especially if you're weird like me and use mwheelup and mwheeldown to two different weapons and not to scroll through them. On the other hand, it makes you wonder why they even have reloading at that point.

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