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>> No.4884797 [View]
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4884797

>>4883912
>>4883934
>>4884149
> good damage
Allow them to do critical hits for headshots but otherwise military assault rifles are assumed to be using AP ammunition, no extra internal damage. So piddly damage IS correct and
> negate half of armor benefits against personnel or have a slight chance to damage through armor on hard targets, so basically it Does do better damage but against monsters that advantage is squat
> "Our bullets are just tearing right through them" - halo CE marine being killed by flood zombies

IRL the only assault rifle/combo that does serious damage is the AK-74 using 7N6 ammunition. The new EPR rounds for 5.56mm might qualify but otherwise (even 7.62x39mm) assault rifles only do serious damage within 50 yards.
It just so happens Human Soldiers, even mudshits from huts, do not have many Hit Points and any actual hit not blocked by armor is going to put most people on their ass. Wounded means on your ass not necessarily dead.

> In Other Words
> The Assertion that Assault Rifles
> Should do Good Damage
> IS A FANTASY
> ...only civilian sporting rifles are going to do good damage, since they can use vmax and hollowpoints


As far as Doom is concerned you can replace shotguns with SMGs or Assault Rifles but its important to alternate 50% of your bullet attacks to using a bullet puff with +PAINLESS to prevent stunlocking.
(you actually need the bullets to present a sum total painchance Less than a shotgun, maybe 2/3rds because they're not being delivered all at once)

I like the performance of the machinegun in Quake 2... 8 points of damage at an intermediate (600rpm) fire rate. Make half the shots Painless and it fits right in for doom.
> if it needs magazines make them 50 rounders and give the player a capacity of 500, does not get doubled by a backpack
> just about replicates the doom shotgun in every way except delivering the damage up-front.
> Akimbo Carbine Assault Rifles = SSG

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