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/vr/ - Retro Games

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>> No.9711234 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
9711234

I like how you were too busy console warring over bing wahoos for anyone to even post this meme

>> No.7897140 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
7897140

>>7897069
Whoops, my bad! It was that one! I thought it was Deus Ex for some reason lol. I thought it came out on the PSX, but that was PS2.

>> No.7768683 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
7768683

>>7768289
Seems like a lot of people forget this whenever they complain about the Dreamcast not having 2 sticks. Sure, it seems like a major oversight when you look back at it now, but barely any games in that era even made use of the right stick. And even when they did, many people considered it very awkward. (pic related)

>> No.7414052 [View]
File: 382 KB, 640x480, alien resurrection controls.png [View same] [iqdb] [saucenao] [google]
7414052

>>7411656
Speaking of FPS
Source: https://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/

>> No.6953091 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
6953091

>>6945238
Sounds like he expected more something like an adventure of sorts, which is quite an interesting idea btw. Did anyone attempt something like that? Building an adventure with that engine instead making it another run-of-the-mill shooter game?

>> No.6914474 [View]
File: 382 KB, 640x480, stickcontrols.png [View same] [iqdb] [saucenao] [google]
6914474

>>6913702
The best example I always pull for the idea games not aging well is tank controls. It was obviously a decent idea for early 3D navigation, especially when there was one or zero analog sticks, but then we collectively realized that movement on one stick and camera control on another was much better.

>> No.6510971 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
6510971

The invention of dual analog movement marked the end of the /vr/ era.

>> No.6488385 [View]
File: 382 KB, 640x480, alien resurrection psx.png [View same] [iqdb] [saucenao] [google]
6488385

>>6488189

>> No.5816329 [View]
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
5816329

>>5797520
Alien Resurrection was truly ahead of its time, I'm sad I waited to play it due to hating the movie it's based on.

>> No.5569189 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
5569189

>>5567521

>> No.5554889 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
5554889

This game aged in reverse

>>5554853
this

>> No.5531437 [View]
File: 382 KB, 640x480, dQy45Js[1].png [View same] [iqdb] [saucenao] [google]
5531437

>>5531407
that one may have utilized the hardware a little too well

>> No.5280760 [View]
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
5280760

>>5280647
Alien Ressurection. It even has mouse support!

>> No.5273720 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
5273720

>> No.5110065 [View]
File: 382 KB, 640x480, dQy45Js[1].png [View same] [iqdb] [saucenao] [google]
5110065

>>5109074
To be fair, if you're REALLY used to modern games and things that are considered standard by now, playing some of the retro classics is tedious as fuck. And some shit is just unnecessary
>all the old games with shitty "lives" systems that just reset the whole game if you die 3 times
the most retarded survivors from old arcades that took way too long to stop being a thing
>no saves at all, or at best password saves, sometimes with dumb long passwords
>Story driven games being garbage because they were translated by someones dog
>early 3D, oh god.
>all the fucking shovelware, each movie had a terrible tie-in game and they were almost never good
>so many games just waisting your time with meaningless shit
Fucking Final Fantasy making you farm hits from low level enemies to raise your HP, for fucks sake. And then there's all the games that were before anyone figured out the best control schemes. Like anything Pre- Alien Ressurection which figured out the "left analog for movement, right analog for aiming" which is objectively the best way to control a shooter on console.

>> No.4901490 [View]
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
4901490

>>4901465
But the controls are good.

>> No.4893056 [View]
File: 382 KB, 640x480, alienresurection.png [View same] [iqdb] [saucenao] [google]
4893056

That Gamespot Alien Resurrection review from 2000...

https://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/

>> No.4863101 [View]
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
4863101

>>4862926
It was the best console FPS for a long time, usurped only by it's spiritual sequel Perfect Dark, Playstation's Medal of Honor games (though maybe those games are simply on par with GE), and Alien Ressurection (an early example of twin stick controls for console FPS but it was criticized for this at the time). Sure, there were ports of good PC FPS games but they were inferior to the PC version, I'm just talking about good console exclusive FPS and GE was hard to beat.

Back in the day there were a lot of kids with an N64 but not a gaming PC. Although PC FPS was better than GE, GE seemed amazing compared to alternatives for the N64 player.

>> No.4517904 [DELETED]  [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
4517904

Why did FPS games become easier, slower, and have simplified level design after the creation of twin stick controls?

>> No.3839819 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
3839819

I was reminded of this.

>> No.3759968 [View]
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
3759968

And the famous "Alien Resurrection" review, in hindsight.

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