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/vr/ - Retro Games

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>> No.3951498 [View]
File: 14 KB, 256x224, ssf2.png [View same] [iqdb] [saucenao] [google]
3951498

Does anyone else think super/revenge bars and all the other bloat make fighting games a lot less fun?
I've been continuously going back to Super Street Fighter 2, which already had a developed cast and combo system, but without the super bars - it's a great game to hone your basic footwork and neutral game. I wish there was a modern version of this that people played.

I mean, 2D fighting games are kind of an anomaly in that getting into them now is more demanding than ever before, since every new franchise inherits decades of development on the basic SF2 formula. Which is cool, if you've been continuously playing the genre and are able to appreciate how all these mechanics give you new options, but for anyone who's not an expert it obscures the essential gameplay. Someone picking up SF2 can easily get rekt by the simple projectile - uppercut punish if he's only played a modern fighting game like SF4, since it probably gives him a dozen ways to deal with projectiles and he gets more results by training how to cancel combos into supers and following them with ultras to remove 50% of the health bar etc. This shit has gone too far.

>> No.3922845 [View]
File: 14 KB, 256x224, Super%20Street%20Fighter%20II%20-%20The%20New%20Challengers%20(U).png [View same] [iqdb] [saucenao] [google]
3922845

Is there a better fighter on any 16bit console?

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