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/vr/ - Retro Games

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>> No.2801632 [View]
File: 339 B, 242x238, Clydeeghost.png [View same] [iqdb] [saucenao] [google]
2801632

In terms of old-school game design, how can randomness fuck a player's strategy, specially when doing speedrunning?

For example, in games like Pac-Man, having a ghost that moves randomly could fuck up a bit, if not entirely, a pre-planned strategy.

Short-story short, what is /vr/'s point of view on "randomness"?

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