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>> No.9101464 [View]
File: 232 KB, 590x449, carmack sword.jpg [View same] [iqdb] [saucenao] [google]
9101464

>>9100019
>>9100032
As told by Sandy:
>promise multiplayer when Doom is first announced
>netcode outsourced to some guy from another company
>coming close to release, they contact the CEO of that company and ask how work is doing
>"lmao none at all, that guy is a compulsive liar, he's done nothing you asked him!"
>FUCK.bat
>"Uh, Carmack's a programming genius, he can probably pull it off!"
>Carmack has never written netcode before in his life
>this shows
>in quick internal testing, Doom's netplay works
>however when it's finally released, it turns out that this netcode is totally dildos
>it floods your network with garbage packets of data, which means that if you aren't the people connected and playing Doom, the network is gonna be unuseably slow
>sysops around the world collectively REEEEEEEEE
>formal bans on Doom's netplay on university and college campuses, utilities like KILLDOOM are made, etc
>Carmack has to completely rewrite the netcode in a patch
You gotta start somewhere.

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