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>> No.5908779 [View]
File: 696 KB, 2007x1304, AAE188AC-4158-4CF1-B403-FB49F2585E3D.jpg [View same] [iqdb] [saucenao] [google] [report]
5908779

>> No.5754642 [View]
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>>5754636
I'm amazed by the staying power this design has, I dismissed it at first "oh yeah people will forget this halo shit as soon as the game drops" but it seems to stick around for some reason

I vastly prefer the classic design but eh I dont mind really

>> No.4516005 [View]
File: 696 KB, 2007x1304, 1480979690059.jpg [View same] [iqdb] [saucenao] [google] [report]
4516005

How would you fix the Icon of Sin and Shub Niggurath boss fights?

>> No.4155995 [View]
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4155995

>> No.3853638 [View]
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3853638

>>3853425
There should have been a more visual cue that the Shamblers and Vores and perhaps even the traps (in a display of reality bending) were being spawned by her, kinda like the Icon of Sin. Even if it wouldn't change anything in the gameplay, it would add a lot of flavor by making it look like Shub is actually fighting you in some way.

>>3853458
I thought it was some sort of power summoned by Ranger's runes.

>> No.3828831 [View]
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3828831

>>3827883
Thanks mate, let the quest for runes of power begin

>> No.3709643 [View]
File: 689 KB, 2007x1304, RsxpjUO.jpg [View same] [iqdb] [saucenao] [google] [report]
3709643

>>3708915
how about quake cute and creepy cartoonish monsters with cute sounds mod

cute :3

>> No.3659051 [View]
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3659051

>>3657445
Wow, one of the best single map wads I played, fresh monsters, cool looking weapon sprites, great map with lot of details, the boss fight was also intense with his impossible to dodge laser attack which forced you to take cover behind pillars constantly hiding into ground, making you vulnerable.

10/10 fantastic level



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