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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.10888372 [View]
File: 60 KB, 429x462, steelman_ironfinger.png [View same] [iqdb] [saucenao] [google]
10888372

>>10887928
I'm working on it, though I'm still sorting out Kustam first. I'm gonna be trying out the lasers I was talking about earlier for his overheat weapon today.

>> No.9926370 [View]
File: 60 KB, 429x462, steelman_ironfinger.png [View same] [iqdb] [saucenao] [google]
9926370

>>9926369
It does mean something, I'm glad to hear you enjoyed it. I take all of this pretty seriously and I want to improve myself as a game designer and artist.

>> No.9172746 [View]
File: 60 KB, 429x462, steelman_ironfinger.png [View same] [iqdb] [saucenao] [google]
9172746

>>9172729
I don't care much for samey feeling classes/characters. So I make it a point to differentiate them as much as I can.
Though that mentality backfired on me with Kustam's design, because I didn't want him to build up resources from attacking enemies, felt like that was too much like Blaz. Which is one of the reasons why all of his shit passively recharged. Took me a bit to realize how stupid that was. Now Kustam builds heat by whacking shit his staff, and the heat is what's needed to recharge his stuff.
You can also get a little bit of charge from shooting things too but it's best when you have heat AND shoot things, so that alone makes it different enough from Blaz I feel.

>> No.8437957 [View]
File: 60 KB, 429x462, steelman_ironfinger.png [View same] [iqdb] [saucenao] [google]
8437957

>>8437285
You know, I've had people ask for this over the years and I've turned it down partially out of laziness and partially out of fear of trivializing stuff.
But... thinking about it. It shouldn't be that difficult to pull off, and really the only thing it'd trivialize is players not having to fucking stop or awkwardly step around subweapons that spawn.

So you know what? Yeah, I'll see what I can do about this. I want this last update to be a great one.

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