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>> No.9783686 [View]
File: 654 KB, 1920x1720, simcity_mouse_add0.png [View same] [iqdb] [saucenao] [google]
9783686

>>9783102
>>9783378
> dew it
Aite. Let's fuckin dew it. SimCity is getting SNES mouse support (long overdue IMO) >>9783673

>> No.9783673 [View]
File: 654 KB, 1920x1720, simcity_mouse_add0.png [View same] [iqdb] [saucenao] [google]
9783673

The Year Is 2023: Somehow, no one has added SNES mouse support for SimCity. WTF?! How has no one done this?!
Since a FastROM hack was just released, i am going to take on this project. It's a good excuse for me to test the new version of Mesen and it's SNES debugging tools and get my feet wet with SNES development; i've already knocked NES and Gameboy development off my list so, hell, seems like a good project that shouldn't be too brutal.
What you see in YY-CHR is some blank room in the graphics and code portions to work with. The plan is to inject mouse support into Port 2 since it isn't used in the game (though it is being read oddly) and keep Port 1 completely vanilla, so you can play the game as you always could but also use the mouse.
I already realize the project isn't just "chuck the mouse in the game and call it a day"; various menus will have to be reprogrammed as they are built to toggle with the dpad and move the cursor into various hardcoded positions.
It should be fun, and really improve the experience of the game. I guess i'm ready to experience the joy (and horror) of 65c816.

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