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/vr/ - Retro Games

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>> No.7890927 [View]
File: 27 KB, 698x119, KodHW3n.png [View same] [iqdb] [saucenao] [google]
7890927

Why is Freedoom so fucking ass
Every single aspect of this entire project is fucking terrible, from the grating music, to the weapons that all feel puny and weak despite literally just being reskinned Doom weapons, to the monster spritework being abhorrently garbage and actively repulsing to look at, to the textures all just being literally worse versions of Vanilla Doom textures, to the sound design being bland at best and actively detrimental to being able to play the game at worst (Nice job making the teleport sound audible jackasses), to the unbearably boring, overlong, "what the fuck did that switch do" maps.
Could they not get a good mapper? Could they not get a good artist for sprites? Could they not get a good sound designer? Could they not get a good musician? How is it this fucking bad for 20 years of constant fucking development

>> No.6065560 [View]
File: 27 KB, 698x119, KodHW3n.png [View same] [iqdb] [saucenao] [google]
6065560

ireally wish to see this fucking in more games, he's a nightmare fuel

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