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>> No.3603686 [View]
File: 605 KB, 1920x1080, gzdoom 2016-11-07 01-49-55-99.png [View same] [iqdb] [saucenao] [google]
3603686

>>3603679
I take it that it's probably more of a problem with vanilla Doom itself, but what I'm thinking along the lines is that Chainguys make absolutely no sound when you're this far away and they can still damage you. There's no impact sounds when walls are hit either, but that's a given.

There's probably other examples, but I'm trying to say that the distance at which something presumably quite loud can be heard is relatively small.

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