[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10015542 [View]
File: 95 KB, 337x380, UAC! I'M COMING TO KILL YOU! ON MARS AT YOUR TECHBASE! NOT IN HELL, IN REAL LIFE!.png [View same] [iqdb] [saucenao] [google]
10015542

>Realize the best way to improve Babel's slaughter balance is to make infighting more effective
>Add new prototype system to make demons infight a bit more
>forget briefly about sync and chain sharing target info
>Realize that 20 imps can kill a cyberdemon in around 10 seconds with mass fire
>Realize that 5 chaingunners can do the same
>Cacodemon groups clearing out entire battlefields with minimal losses because their dodge makes them OP against everything but humans and revenants
>Hell knights are just imps on steroids (like usual) but that means they're even better at murdering anything that they encounter
>Can literally just shoot a few times, bait enemies into killing 1 or 2 of their allies, then hide behind a wall and wait as hundreds of demons tear each other to bits with 10x the efficiency of vanilla infighting
This is fun and all but I'm a bit bummed that such a minor change as "Make it so that if an enemy dies they can tell other enemies to take vengeance for them" destabilizes balance this badly.

>> No.9226723 [View]
File: 95 KB, 337x380, UAC! I'M COMING TO KILL YOU! ON MARS AT YOUR TECHBASE! NOT IN HELL, IN REAL LIFE!.png [View same] [iqdb] [saucenao] [google]
9226723

https://datanon.itch.io/babel
Goddamnit fuck I did it, here you go, if I spend any longer tweaking this I'm going to go mad.
Huge changelog posted to the devlog section if you really wanna read that shit.
3 files included
>ProjectBabel+_20220901235534.pk3
The mod
>ProjectBabelNoTitlemap+_20220901235534.pk3
The mod but I took out the titlemap and titlemap music
>ProjectBabel_Monsters+_20220901235452.pk3
Just the monsters.
Please use at least GZDoom 4.2, tested and works on the latest as well though. Shouldn't be any version locking unless Graf decides to blow up menus again or some shit. Bear in mind that anything but the monsters-only version is a FULL MOD so it'll probably break if you use it on a map with custom player classes. Custom content like monsters usually doesn't blow up, but they obviously won't have anything to use to interface with the fear/sync systems.
Tell me how broken it is in the comments of that page or here, and have fun. There is a significant nonzero chance that I fucked this up really badly and something is broken, just so you know.
>>9223978 I guess I should quote the news post.

Navigation
View posts[+24][+48][+96]