[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2055327 [View]
File: 232 KB, 700x958, Oh!FM 84-4-コピー.jpg [View same] [iqdb] [saucenao] [google]
2055327

>>2055273
Fun fact: Jiro Ishi from Chunsoft actually worked on Data West's Imitation City, a 1986 cyberpunk adventure that Kojima considers an influence on Snatcher: http://www.kjp.konami.jp/gs/hideoblog/2011/11/000464.html

For sci-fi, T&E Soft did the space-opera Star Arthur trilogy; Square did Death Trap 2 and Alpha in a sci-fi mold, and Enix produced some games like that (Zarth is popular). Hummingbird Soft's Abyss is a two-parter sci-fi text adventure, writer Sakyo Komatsu did some games in the early years, and System Sacom's earlier Novelware titles are in this category. Great's adventure Imitation is Not Love gets a lot of praise on AVG blogs, as does The 4th Unit.

For mystery, Riverhill Soft and Data West (Misty, Psychic Detective) mostly produced this kind of adventure, whether or not you played the detective. J.B. Harold Murder Club got localized out of these. But Yuji Horii's adventure trilogy is a good example also. Kogado also produced Harajuku After Dark, and Zainsoft's Alfaim deals with straightforward high-school paranoia and suicide. A lot of the early Mystery House clones from devs like Xtalsoft and System Soft apply. Thinking Rabbit's adventures stay within this genre, and they've even done an online VN recently.

For horror, Soft Studio Wing is key, but other examples of the genre range from Tokyo Twilight Busters to Fairytale's works. Kami no Machi's a good blend of horror and sci-fi, as well as Sacom's Darkness of Kin; Makyouden and Elf's Isaku count.

Navigation
View posts[+24][+48][+96]