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/vr/ - Retro Games

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>> No.5340808 [View]
File: 152 KB, 1100x750, 1457303042184.jpg [View same] [iqdb] [saucenao] [google]
5340808

>>5340754
It sounds like Quake is more your thing, especially with fan levels

>> No.4031628 [View]
File: 178 KB, 1100x750, tumblr_o43t9qJC1k1s95hkno1_1280.jpg [View same] [iqdb] [saucenao] [google]
4031628

>>4031609
Short story: I used to mod Doom and Duke 3d as a kid and so I'm way more comfortable with Doombuilder than Trenchbroom.

Long story: I only started doing this because I was messing about with gzDoombuilder's features and ended up with a level. Then I made another to teach myself how portals worked, then another to learn how 3d floors worked... It's grown from that. I only used Q1 textures on a whim.

Before I knew it I was well into production of a partial conversion / homage to Quake 1 and Strange Aeons.

>> No.3988532 [View]
File: 178 KB, 1100x750, Quake.jpg [View same] [iqdb] [saucenao] [google]
3988532

So, it has come to my attention that Arcane Dimensions is a thing that exists, and is also good. How do I play it? I know I need a sourceport, I don't want anything too fancy, is Quakespasm the thing to use? What about music? Does AD use its own soundtrack or should I have the OST somewhere and hook it up with the source port? I don't have original Quake files currently, but I know a guy who knows a guy...

>> No.2357697 [View]
File: 178 KB, 1100x750, quake fanart.jpg [View same] [iqdb] [saucenao] [google]
2357697

I've been searching for the past hour and can't find any info on how to display speed in the original quake. Any help?

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