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/vr/ - Retro Games

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>> No.5579797 [View]
File: 2.98 MB, 852x480, 1557506417762.webm [View same] [iqdb] [saucenao] [google]
5579797

>>5579705
Not really. The webms above look similar to each other from the resolution, gameplay, framerate, hud settings, etc. They look like they're from the same player/uploader. Something like webm related for example looks like it's from someone else. It's not even just the gameplay itself, you can see the difference in capture settings.

>> No.5564295 [View]
File: 2.98 MB, 852x480, blood train dynamite.webm [View same] [iqdb] [saucenao] [google]
5564295

>>5564251
For reference, webm related. Look at the circular mid-air explosion. Look at the extra gibs and blood (hands and eyeballs for example fall out as well).

>> No.4271838 [View]
File: 2.98 MB, 852x480, 1504975719469.webm [View same] [iqdb] [saucenao] [google]
4271838

>> No.4248483 [View]
File: 2.98 MB, 852x480, blood.webm [View same] [iqdb] [saucenao] [google]
4248483

>>4248452
He needs to fix the stretched look that the game looks like if you use a 4:3 mode back with the original. It should actually look like webm related.

I used to use 4:3 even with dosbox just because I got better performance out of it (now I have a new machine and can use a correct ratio at good performance, 100+ fps, fuck yeah baby). In the '90s sure everyone played the game at 4:3 by default regardless of what res you used since CRTs were all 4:3. The "true" look however is webm related (not stretched), and I really hope he fixes that in a later.

Look at the crosshair in that video posted, and look at the crosshair in this webm. This one is a symmetrical plus, as it should be. that one the vertical line is stretched, as iks everything else in the game.

Also I hope he gets the pixel shading done. According to some anon on /vr/ he is working on a renderer that will actually give the correct pixel shading which makes a huge difference for the game's aesthetic and atmosphere.

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