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/vr/ - Retro Games

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>> No.10226902 [View]
File: 340 KB, 1155x972, 1694157842744273.png [View same] [iqdb] [saucenao] [google]
10226902

>>10226062
the idea with arachnotrons was that they'd be stationary (elevated) and you'd need to use the shape of the hallway as cover. and hitscanners would be assymetrical(unexpected). so yeah maybe scale up that entire corridor, possibly double the amount of spiders.

another thing that could be worth trying: replace archvile shotgunners with SS, leaving player with only the RL for a while. then in the spider corridor lock the dudes behind small embrasures too, so the player won't get their weapons either. then put a weapon behind the other spider, opposite from red key.

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